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I only see an empty post, could you repost your specs?

You must scroll up a little bit, because I've send 2 posts. The empty 1 & that one with specs.

2nd breakfast. Sorry man, you did not post your specs.

Good Evening. sure I did but with invisible Ink. Understand? XD

Okay, I post them but don't know why they're not visible.

Lunchtime or CoffeeTime. Are you alright? Here're my PC Specs:

LunchTime. How's going? I can't play the game because the screen's white and I can't see anything. Could you fix that with the next update, please?


Does it do anything else or is it basically not booting?

Also, could you post your PC's specs?

Morning or Lunchtime. It boots but only what I see's a blank or white screen.

You can't, because my PC's by my grandpa at the moment.

some minor bugs for thw build available on 1/25

  • Shower scene won't appear after the first time sometimes.
  • There is a slight delay when choosing talk dialogue in Arlene's room. When you close the text there is a second or so before the menu comes back.
  • I did encounter that the food sequence simply didn't happen but it didn't interfere with gameplay, so it's hard to know if that was intentional or not
Also, are you planning to release Autumn's sprite sheet sometime? I think those are neat.

The food sequence doesn't happen after day 2. The delay is the game getting stuck in "talk" mode and fixing itself, I'll look into that.

I can't reproduce the shower things, it happens every time for me. Could you give more details?

Well, I hit it up again and was able to recreate the bug consistently. Basically it's after the breakfast sequences are shut off. The shower scene stops playing when you trigger it. Additionally when you are passed the breakfast sequence days, when you select the Go Home option at the end of the day you are trapped on May's Porch when the next day begins.

Hope that helps!


Where can I find the full game? Or is it still in development?


The final version hasn't technically started development yet.


What did you fix in the new update beside the new cool studio intro.


The most recent update only fixed a glitch with the fullscreen scaling, the one before that added a toggle option for the post processing.


Oh, and more original music by @marufawks




I made an account just to comment on this. I think we have a real gem that I can't wait comes to fruition! Also, please keep May, She is very cute


Thanks! She's definitely staying.

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JESUS. This game is the continuation of a rather clumsily made and designed fury porno film (trailers for proof here #1 & #2 ) correct me, please dear god, If I'm wrong.


Not really, I just had the models laying around from a cancelled project and used them for this proof of concept. Except Autumn, that model was made specifically for this.

I was going to do the full game with entirely new characters but people really want May in it.

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I strongly thank you for clearing that up, It was honestly needed in case someone else stumbled upon the other animations; the resemblance is still uncomfortably close. Profit?


I figured most people would be led from that to this, not the other way around. In any case a lot of people seem to have no problem finding that movie. Sales have increased.


At least now I know why she brought up that cave in the "Talk" option.

Yeah. Arlene also said "Things didn't get weird between us I hope. know?" I'm sickened... but curious.


How the *bib* did i miss that O.o i so wanna buy that.


I know me to >.>

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Word to the wise: going full screen is a Bad idea; everything breaks. also, still can't boop anyone. still a good demo


I've been looking for an answer to why this happens sometimes, but no luck yet. I put some code in there to help fix it and it hasn't happened to me since but I guess I missed something.

Can you describe what happens for you?

Booping will happen in the full version when I can give it some effects.

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In short: It's as if the program doesn't realize that you have changed the window size / dimensions; therefor, it doesn't move or resize any of the models, the text, or the background images correctly back to where they're supposed to be.

if it helps, this is the file's HASH-

MD5: 2C198C4CDAA61982F5B79610194C1A11

SHA-1: 0DE1C79A63B125A4BE6ADD13FB6E672E4D48DD08


Whoops, I was working on some scaling stuff and I left some code in there. Uploading a fixed version now.


Probably something weird to mention but is the Bathroom model different from the default model? For some reason I get the feeling it is slightly off from May's default.


Nope, same model.

Probably just my screen messing up than... it does that for some reason. Weird resolutions problems with it.


Uploaded a fix for that. I just accidentally left some scaling code I was working on in there.

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I bought this and it says not available on windows... So what is this for linux?or is this Unix?(macos) Because I bought this based on the fact it seems to be a windows game. Id feel terrible asking for the dollar back but still would like to know how to play it.

Edit: It seems the launcher doesnt see this as a playable game and I had to go to the purchases page manually and download the .exe. Thats misleading as it is for windows they need to fix that for .exes that dont need installing.


I actually had no idea that there was such a thing as launcher.

I'll look into this with the next update so it recognizes it correctly.


Something to do with love


Que chevere!


I made a vidoe over the new demo i really like it so far.

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really enjoying the new demo! I've noticed that you can't order food after meeting Arlene but it's the end of the demo so I don't care...

But, what I don't understand is, both Arlene & Autumn have an animation to "draw your attention" two questions for the future: why are they randomly doing it and why isn't May getting territorial about it, at least looking at them funny or even having the look of "wtf are you doing Arlene you slut" would be interesting, Lel. Also congrats on development, I see a solid future for this!


There's history between the characters you can get more detail on through conversations. Nothing is fully spelled out but everyone is pals.

I'm planning on keeping these characters around, but the full game will have more "territiorial" gals.


Speaking of, what are your plans next? Are you going to make another demo that proves more aspects of the game or work on the full game in ernest?


Maybe a little more polish on this demo, but nothing major. I'm not building on this demo for the full game. I might not even use the same engine.

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woah. That's big news if that's true. what's your start profit goal?


Not sure what that is exactly, but I haven't though about anything involving money just yet.


Love what I see here so far. excellent work!

Only think that got me was, and I'm not trying to be a perv here, the excessive fog in the bath/shower scene. I understand you're trying to keep it at least in the G to PG range, but its actually kind of distracting having nearly a quarter of the screen whited out like that.

That's honestly my only gripe. Otherwise, I really look forward to how this progresses.

Keep up the awesome work! ^_^


The fog is fairly random, Sometimes you see a little more then other times. Still, the sprite itself has fog drawn onto it so you'll never see the goods :P


Good Evening. When's the fullversion out?


I have no plans yet, just ideas. If you have any suggestions I'd love to hear them!


Evening. Yeah, you could with the next Demo Update activate the Settings menu & the backpack.


Enjoying the new content(10Jan demo), but the bugs are getting bad…

It looks like "blocking content" features are the thing that makes bugs a real problem. After just a few days May always gets into a "food is on its way" state that blocks movies and showers, and I haven't figured out a way to escape. Maybe it's always triggered by the waking-up line "Whacha wanna do today?"? With the first demo, the movies being blocked off was a problem, and sadly that seems to still be a thing. I'm not that familiar with Game Maker, but it looks like flags are able to be set by a bunch of things they shouldn't be? You could try redundantly clearing the "food is on its way" flag when sleeping, frex, but the movies I'm not so sure about. OTOH, getting the shower scene when leaving May's bedroom for the hallway is always a laugh :)

Love May's animations, now that she does them <3

Interestingly, I kept mixing up Arlene and Autumn, until they showed up in the game, then suddenly not a problem. Probably the "first letter rule" in action. You may want to make sure the player sees them early, enough to get a feel for who they are.

It, ah, seems a little weird to have a substantial arc about one of the UI features being disabled, ne? O:) And, aren't phone chargers basically just USB mini(and derivatives) nowdays? Despite those two, I'm liking a lot about the phone charger arc :) But it does seem weirdly like Arlene is the focus of new instances of May calling the player male: "Arlene's away at some weirdo convention and she's got this guy's phone charger.", "He does, but he's been here all weekend.", "You DID have to borrow his after all.", "He does, but for some reason he never charged it after he went home.", etc.

I gather this is intended to be a non-exclusive relationship? It'd be nice to know if that was intended, or just a result of the characters having OOC history… ("At least I thought I was." Heh.)

The first demo had a lot of lines in the "talk" option, even if they were pretty aggressive about provoking bugs, but in this one talking to May seems to always(except for plot) get "We have a lot of the same tastes, you know?". It has a second line that only plays if it's going to get stomped by food, which begins "Not that I'd mind if you liked other things, just an", but I dunno the rest. Maybe that's the first "talk to May" line, and nothing else comes up because the first one doesn't complete?

There's a lot of typos and other misspellings(normal for a pre-alpha demo), but "bad segway" conjures quite the mental image :3


You have a pretty good idea of what's going on, not sure how it got out of whack though. Every food related flag resets when you sleep so it must be the wait time (which gets shorter every day) going crazy somehow.

The demo is basically done after 3 days and there's only two meals so I might as well skip the food at that point honestly.

And yeah, that was intentional.

Not sure how you're only getting that one dialogue. It should only play once and only under certain circumstances. There are actually a lot of conversations to unlock now. I can't seem to reproduce this bug, if you have any more details let me know.

The gender choosing thing I mentioned before is a planned feature for a full game, this is still just a proof of concept.


On the subject of food, what is the delay time? Is it set or a variable?

By accident, the game seems to be better without the food event. Seems like a gameplay interruption. I think the idea is good though but maybe better as one of those random event things you've been thinking of.


It's a value that ticks down slowly but is sped up by doing stuff too.


I removed the food event after day 2. Originally it just went by quicker after you already had that meal but you were 100% right. It's just annoying at that point.

Personally, I kinda like doing chinese food twice, once when it's May's idea and once when it's my idea, and the first time going the route where she says "I'd love you even if you were fat" to me, then the second time saying it to her :J However… maybe "let's just get something from the fridge" should be a food option, which just has her go "eh sure" and then fade to black and back? That way the player can skip it unless they want it :J (It also seems weird to get delivery every day.)

I'm not sure the delay serves any purpose; after the initial look around May's room, there isn't much to do other than the things that are blocked while food is coming, and things that are on their own timers.

Also, this is a pre-beta demo so eh, but personally I like to shower before breakfast, if it isn't a perfunctory "grab a bar on the way to the shower". Maybe make the doorway to the kitchen clickable? There's a problem that shows up in Don't Starve and in the Zelda games: It's not fun to do something if you have to do it, even if it would otherwise be fun. The food being "on rails" may be the main reason it's not fun.


Gonna make use of the "let's not eat" option instead of making her force it I think.

I, ah, often play for a dozen or so in-game days, so that may be part of why I found the "food is on its way" issue O:J (Also, there are some lines from Arlene that I normally don't see until the fourth or fifth day, and I planned on watching every movie with May.) I'll check tonight whether the timing is related to meeting Arlene, as Dig-Bick found.

I do remember getting another line via "talk" to May, and I think that time the food came before I could ask about her game collection(love the things she has to say about some of them :3), so maybe clicking on the games puts that one "in front", and it never completes so it never leaves the front? I'll try it tonight.

Listing the gender-marked lines was more intended as a reference you could look at when you do implement the choice. Games that retrofit gender choice tend to leave a lot of things still assuming male >_>

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Alright man, here is some bugs I found. This is for the build released 1/9

  • When you go from May's room to hallway there is a seemingly random chance it will trigger the shower scene. Really it seems more tied to the time of day but I haven't done it thoroughly.
  • When you click the exit door icon and select 'Yup' there is a chance it will also trigger the shower scene and ignore exiting the program. This doesn't come up on the invisible X close button.
  • Exiting with the door icon will forward to a black screen without closing, clicking again with the dialogue displayed again, and once more it will close. I should note sometimes it will leave a black GMS window active.
  • When you select going home option at the end of the day, and come back the dialogue for the breakfast bit may trigger leaving player in the outside location with may in 'explore mode,' the gameplay mode when you are in the Room or hallway basically. Without any hotspots or events the only way out is to quit or use the 'space bar' command. Incidentally could you document what some of these hotkeys actually do? I don't know if space just moves to may's room or resets anything.
  • When you do the sleepover option there seems to be a chance that it will skip the breakfast sequence. May will have dialogue like you've already done it but it will not progress. This ends up breaking the Autumn and Arlene event sequences.
  • When you have ordered food and select the shower, two dialogues are displayed at the same time. Selecting shower permanently locks may in the Food is Coming dialogue.
  • When in Arlene's room and selecting the Quit icon, selecting yes just takes you to the hallway.
  • You misspelled 'Spectrum' in the intro
  • When highlighting the Load Game menu option the 'Nope' dialogue flickers on screen too quickly to be displayed proper.
  • There are no hotspot highlights for Arlene's room. That was probably a time contraint thing, huh?

That's all I could find so far. About the food sequence bugs, they seem more likely to happen under the pizza sequence tree than the chinese food. Hope this helps!

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The space bar was actually a debug thing I forgot to lock off.

Working on these bugs now, should have an update in a bit.

Edit:Uploaded a new version that should fix all these issues. Also added more dialogue.

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Well, that was quick, thanks!

Love the new music, by the way!

Add: New bug. FPS drops randomly. Usually by changing rooms it bounces back.


That's when the textures load. I don't think there's a way to do it nicely in Game Maker. The way GM handles images in general isn't really suitable for this type of game so I'm probably gonna move to Unity which has more compression and streaming options.


You sooo need a banner or cover!

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Well I'll be... There's your banner for ya!

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I hope more people have been supporting this.


Yep! Since I gave the option to pay for downloads there have been plenty, and also some others donating to my paypal.

I'm working on a new teaser demo that's a little more deserving of so much generosity, then I'll probably move on to something I'd feel comfortable actually expecting money from.

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You make it, We'll buy it.


This is fun although after two weeks I would think Arleen would come back with my charger. I mean her head is probably in a bucket somewhere now.

Hey, the animations in this are suuuper sweet! Did you use Live2D to make them or are they animated by hand or some other way?


The characters are modeled and animated in Blender.


Oh, wow! This is actually pretty cool! I'd love to see where this game goes in the future, but I know one thing for sure about it: You have to keep developing it! I sorta even like the fact that it's post-date, and just a casual relationship with someone else. Amazing work! I'll support, definitely!

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I'm glad this game got some attention drawn to it. I hope there's more to do than just the dating sim as well. No game has anything after the dating part is over and many gamers wish there was a little more after that.

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That mostly because that's what dating is all about to get the girls of your dreams. And when you have it then it ends right there, but you are right the real dating is just beginning after those game end. Now you have your lady, and you have to keep her happy by being a good BF. But it's not dating since it the second base and it more like a relationship between 2 furs then it's dating.

Kind of curious if the finale version will allow for the male to be human or not. It would be interesting to see the shift in dialogue from that.


Not sure exactly what's going on with the main characters just yet, but species isn't something that would be addressed in the dialogue. Keeps things a lot more simple.

Here is a little donation keep up the good work, and I will be watching your progress <3.

Thanks a bunch!

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Wow, this is beautiful <3

I'd say this isn't a dating sim yet, but it's better than a dating sim! I would love a game that spent less time on(or even skipped over) the "get a date" stage, and more time on the "been dating a while" stage :) Maybe a "what level do you want to start on" kinda option?

The demo has very limited content, and the usual supply of demo bugs(May often stops reacting and just keeps playing her base idle animation, one time watching the first Godzilla movie blocked watching the second, and try talking to her with the speech bubble in her room then over the next few days try watching movies), but it's already at the "where did my hour go" level :)

On the subject of dating sim mechanics, the big one is covered by the TVTrope RelationshipValues. (Really, you can learn a lot about any media genre by spending a saturday afternoon looking it up on TVTropes.) One way to think of it is: How much does she think you're a goofball? How much does she like goofballs? How much does she think you're a gentleman? How much does she like gentlemen? Etc.

A trick with idle animations is to make sets of 3(or more) sub-animations that can all tween into each other, then after each sub-animation pick a random one to go next. 3 idle sub-animations like this will look better than one idle animation 3× as long.

Any plans on adding chargen, at least a gender choice? As a lesbian, every time she referred to me as "guy", and every time the mouse dude appeared in the shot and I had to remember that's supposed to be me, it was jarring.

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That's a lot to put on one man but it would be nice to have such a dating sim with that level of detail, might I add. Maybe it would be feasible if he had more than just himself to work on this? #donate_to_this_game


Hm. I think the level of detail is fine; the demo intro blurb mentions "haven't personally played a lot of dating sims so any input will be extremely helpful", so the para on RelationshipValues was intended as kind of a crash course on the subject.

On donation, I'm waiting for something more trustworthy than PayPal, I've had problems with them in the past. Also I've already spent my discretionary budget for the month, and I probably won't get approval to go over that for a video game. But the demo's already good enough I plan on setting aside some of next month's for when another way opens up :D (Hint hint, Terence ;)


I was definitely considering hiring another artist for stylish character designs.

I got your Christmas present by the way, definitely the best one I got this year. Thank you! It means a lot.


I'm actually removing all the non-first person stuff from an upcoming demo since it doesn't quite fit with the rest of it. Not sure where she addresses his gender, maybe she says "dude" at some point. In any case, May is down with girls too which is something that'll be addressed in the next demo.

Any plans for a full on game are still up in the air, so thanks for the feedback!

So there'll be no cut-scenes of May and the player? Or are you making it so you just can't see the player in cut-scenes?


Just for this teaser demo for now, there will definitely be more movie-like cutscenes in the final game to go along with more character options.

Sweet O:) Welcome and thank you for working on this! :)

I played through the demo again, and here's the mentions of his gender I found:

"Jealous? I may have a couple dozen "hazubandos" but I've only got one "booifurendo"."

"Hey, how about you go on the "you already ate and don't get a say in what I have for dinner" diet, Mr. Healthy. I'm hungry for pizza."

"What? It's a thing, Mr. Health nut. I saw a guy do it on the internet. In fact, there's your diet right there. Degrease that sucker."

"Aaaand, you're still carrying an empty backpack and a map… OK dude."

The one I was thinking of was a reply option early on: "It's just a map. A guy can't have a map?" I guess in my head I turned the others into callbacks to that, sorry. (She also refers to Wilson as "guy" once or twice, I probably put him and the mouse dude in the same mental bin.)

I'm not sure about this one, but together with the others it feels like it contributes: "Plus if we were both fat our bellies would smack together when we do it." I could go into details, but… yeah.

Finally, the general stereotype of "you're supposed to like action movies, I'm supposed to like romance movies" seems gender-based… especially since May ends up liking the action movies far more than the romance movies.

(I really do miss her reactions every time I encounter that "no animations" bug <\3)

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two questions then; will you be able to pick your characters "look" or gender? Also, is May only going to have that one outfit?


So far the plan is for each character to have at least one outfit per season, not sure yet how the player character will be handled but gender will definitely be an option and it will factor in to the planned social simulation.

This little game was... interesting to play. Tried to see what all it offered, had a bit of a blast. Wish it had more going for it.


Wow, you got that shower glitch worse then anyone I've seen yet.


I take it there was more to enjoy? How lame... I was hoping there was more than just about 4-6 minutes worth of game there. Maybe I'll revisit it again later.


There wasn't that much more, no worries. There will be an update.


No worries. Send me a message on my channel and I'll revisit it and try to spread the love. I'm intrigued with where this 'could' go.

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You know something that would really make this game interesting and/or would pull even more people to play it? If you added some depth of detail to the game; as in the text saying just little things going on around you? Maybe alternate endings of sort? Or, if you had something going on in the background, such as little Snippets of some story going on, that could make it Much more interesting to some.


I've never personally liked that sorta thing. That's a very "visual novel" thing to do I suppose but I'm going to try the "show, don't tell" approach more often then not.. That's also the reason the protagonist is completely silent unless there's a dialog option to choose.

I'm gonna try to have a lot of interaction and background details that change such as weather, kind of like how I have the time of day right now.

Good idea there. Just protect the "illusion of choice". Every game developer has to make or fake it or else the player will feel controlled no matter the game. Undertale and the certain Telltale games are both good story-driven examples that I can think of because they'll almost always have the same ending. Here's a link to better explain it for everyone........#donate_to_this_game


For a full on game I have a plan to manage this sort of thing, but there will be somewhat pre-determined stories since a computer couldn't exactly write a compelling narrative. Those stories might have certain dialogue added depending on player choices to give the illusion that it's totally dynamic.

Bad Example: "Remember when we were "insert place here" and we had that conversation about "insert thing here?" It was "insert weather" that day, I felt "insert emotion here."

Meanwhile, the main story is somewhat on branching rails Telltale style with the side content being actual dynamic social simulations.

Whoa, you donated again? Thanks again!

If I decide to do crowdfunding I'll make sure you get the appropriate reward tiers with no extra contribution necessary.

I don't know how you'd be able to do that but cool, thank you

I understand and I like your thinking; I don't know how to draw support to you yet so I'll just keep donating.......#Donate_to_this_game


I've already got way more support then I was expecting. This was mainly just a pitch game to get people on board for a bigger game after all.


I'm interested to see more. Make sure you get the word out when you next release an update. Heck, even a call for testers would be great. Good luck!

I second this!

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I know this is only a demo, but I feel like it missing a lot. Like a menu could be nice and to turn down music would be nice too. Some emotion sound would be cool too, and I feel like the text is in Low quality it looks blurry, and i feel like there were some gramma errors also. But I'm a furry, and I love furry games, and I would love to see a full version of this game. I am going to post a playthrough of this on my youtube channel, so you welcome to check it out.

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Correct me if I'm wrong... but from the looks of it, this is more of a pre-alpha type of thing, but I was told that he was putting a lot more into this. a kick-starter would be nice; right now, however, all we have is his PayPal account which is "" if you don't believe me, just look down 17 comments/ replies.

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The word Demo comes from the word demonstration if it a pre-alpha, alpha or a beta doesn't matter it's still a Demo. Besides, I can only give info out from the demo since I don't own or don't know what's in the final version of the game since to what I know off, no info is giving. Besides he doesn't need a kick-starter, he can use patreon like most people do today or use I know many use that one too as a Kickstarter. I'm already Contribution to a Campaign called Them's Fighting Herds on there, so there are many ways to do it. Also, I know his Paypal already I did read all the comments on here.

I'm trying to play but the game just brings up a bunch of pics of company names. Could you fix that

Could you post your specs? Only one company name should come up, then the game will start.

Really awesome <3 I hope to see more of this


I would buy this game IF: it weren't a demo, the graphics were a little bit better, the character had a few more poses and/or a bit longer idle loops. the music could be a bit crisper but other than that... you'd have a good game from the looks of it my friend! someone kick-start this.


We're working on a full version with an original soundtrack and new characters, dunno about Kickstarter but I'm glad there's interest!


And with that, I sent you a test donation.


What's phase 2? Fund the entire game?

I really, REALLY appreciate it!

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It's a cover of Tu Sei Come by Gigli and Musy.

I love this game. I've been around for a while and I can say just as it is now I'd buy it. Perhaps you can get ahold of huniepot? He's been pretty successful with his work and in my personal opinion has made progress in the dating sim world. Before it's just been choice progression visual novels but a more interactive scene seems to be overall more fun.

But yeah, a couple more characters and an first half to the game and it's totally done. :)

I haven't played any of those games but I've heard a lot of suggestions based on them. I'm not going to be doing mini-game dating but at the same time it won't be canned choices either. We're trying to "simulate" as much as possible.

not able to actually play game, but saw video of it.

and omg just want to say i love it, how she reacts to what you say and the whole this is cute and fun.

really want to see this as a full game!

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